Robert
Wed Sep 10 12:24:43 CDT 2003
Oh, I didn't mean to imply that .Net itself was unsuitable for game
programming in general, just (possibly) GDI+ itself. Making DirectX calls
should be as performant as making them from unmanaged code, AFAIK. I was
just using an extreme example to show that a typical Winform office
application ought to run just fine.
"100" <100@100.com> wrote in message
news:uk$nu85dDHA.1656@TK2MSFTNGP10.phx.gbl...
> Hi Robert,
> I'm developing a graphic extensive app with c# using GDI+. I can say: yes
it
> is slower than GDI and apps written with MFC, but it is not that slow.
.NET
> definitely can be used for good responsive GUI applications.
>
> As far 3D games are concerned I was nicely surprised to find this
>
http://www.vertigosoftware.com/Quake2.htm . This is .NET version of quake
> II. To be more specific only the client part of the game is rewritten for
> .NET. The engine is still in C. However, this is the part which takes care
> of all visualization. And it runs really smooth. Give it a shot and spend
> some time with this game. Seems like .NET + DirectX can be used for
writing
> decent 3D games.
>
> B\rgds
> 100
>
> "Robert Jacobson" <rjacobson_at_oddpost_com@nospam.com> wrote in message
> news:eI9vcF1dDHA.3280@tk2msftngp13.phx.gbl...
> > C# might be slower. The GDI+ drivers are not hardware accelerated, so
you
> > wouldn't want to develop the latest and greatest 3d game using managed
> code
> > and GDI+.
> >
> > However, this difference probably won't be significant in a typical
> > Windows.Form application. It won't be as fast, but it should be fast
> > enough. Meanwhile, you'll be much more productive.
> >
> > Check out this thread:
> >
> >
>
http://groups.google.com/groups?hl=en&lr=&ie=UTF-8&oe=UTF-8&safe=off&selm=MPG.1998131d602f651a989680%40news.microsoft.com
> > (complete thread)
> >
> >
> >
> >
> >
> > "Action" <actionatadistance@hotmail.com> wrote in message
> > news:%236q0Wz0dDHA.3788@tk2msftngp13.phx.gbl...
> > > Hi,
> > > I am deciding whether I should use MFC or C# to write a Management
> Station
> > > which has lots of GUI components
> > > I would perfer C# for shorter development time...but I am a bit
> concerning
> > > the performance when there are large number of UI components
> > > so my questions is
> > > is the application still very responsive if i run a C# program under a
> P4
> > > 1.8 G, 256MRam platform running win2k?
> > > how about comparing MFC to C#?
> > >
> > > thank you
> > >
> > >
> >
> >
>
>