v-lliu
Mon May 05 21:04:21 CDT 2008
Hi Alex,
I searched the codeproject web site and found a C# class that processes
global mouse and keyboard hooks.
You may get more information from the below link:
'Processing Global Mouse and Keyboard Hooks in C#'
http://www.codeproject.com/KB/cs/globalhook.aspx
> What I'm really looking for is a C# class that will allow me to globally
handle events where I am passed the Keyboard "Text Input" as opposed to the
keyboard keys that are pressed.
This is a high-level function that some controls implement, e.g. TextBox.
When we press the key "a", a lower case "a" appears in a TexBox. If we are
pressing the Shift key, a upper case "A" appears in the TextBox. However,
in the original Windows message level, we only receives WM_KEYDOWN and
WM_KEYUP messages.
The sample I suggest above converts the low-level keyboard events to
high-level keyboard events, ie. KeyUp, KeyDown and KeyPress. You can get
the "Text Input" by the KeyChar property of the KeyPressEventArgs parameter
in the KeyPress event handler.
> if they had pressed a key in a different language kayboard, I'd like to
receive that character in unicode.
In the sample I suggest abvove, the class provides a KeyPress event. You
can use the KeyPressEventArgs KeyChar property the KeyPress event brings to
get the character in unicode.
Hope this helps.
If you have any question, please feel free to let me know.
Sincerely,
Linda Liu
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