Hi,
I have a small program that I have that detects a slot car passing over a
photocell
that I read through the printer port. I want to play a sound every time a
car passes
over a cell, so I need the sounds to play fast and also interrupt each other
when the
cars pass very close to each other. From what I understand, I need to have
the sound
coming from memory and not reading in a wave file.
From what I see, DirectSound or SndPlaySound are my options.
Is this true? If so which is the easiest to use and best for my application?
Any
source code available?
These are small wave files, car 'drive by' sound effects.
Thanks for your time