i have this opengl game i'm working on, and when i click the menu bar
at the top of the window, the game pauses. anyone know why this is?
does the peekmessage function get blocked when you click the menu bar?
i'm using a standard loop like this:
if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
else dosomeopengldrawing();