Re: Can I get both 'Command Window" and "Win32 Window" by jsanga
jsanga
Tue Feb 07 12:03:03 CST 2006
GongDongliang wrote:
> I am coding a win32 project, so the .exe have a win32 window
> but i found it difficult to debug when I want to watch each step of the
> program, most of then are print to "Command Window" by 'printf'
> Can I have both win32 and command window, Mingw could do it but it can
> not compile some vc8 project, Any one knows how to make it in M$ vc, It
> will be very helpful
Do a google search for RedirectIOToConsole. Many good articles. Here is
a sample of what I use.
console.cpp
#include "stdafx.h"
#include <windows.h>
#include <stdio.h>
#include <fcntl.h>
#include <io.h>
#include <iostream>
#include <fstream>
using namespace std;
// maximum number of lines the output console should have
static const WORD MAX_CONSOLE_LINES = 500;
void RedirectIOToConsole()
{
CONSOLE_SCREEN_BUFFER_INFO coninfo;
// allocate a console for this app
AllocConsole();
// set the screen buffer to be big enough to let us scroll text
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &coninfo);
coninfo.dwSize.Y = MAX_CONSOLE_LINES;
SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), coninfo.dwSize);
// redirect unbuffered STDOUT to the console
long lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
int hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
FILE *fp = _fdopen( hConHandle, "w" );
*stdout = *fp;
setvbuf( stdout, NULL, _IONBF, 0 );
// redirect unbuffered STDIN to the console
lStdHandle = (long)GetStdHandle(STD_INPUT_HANDLE);
hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
fp = _fdopen( hConHandle, "r" );
*stdin = *fp;
setvbuf( stdin, NULL, _IONBF, 0 );
// redirect unbuffered STDERR to the console
lStdHandle = (long)GetStdHandle(STD_ERROR_HANDLE);
hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
fp = _fdopen( hConHandle, "w" );
*stderr = *fp;
setvbuf( stderr, NULL, _IONBF, 0 );
// make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
// point to console as well
ios::sync_with_stdio();
}
Then in InitApplication, call to redirect.
BOOL CMyApp::InitApplication()
{
RedirectIOToConsole();
return CWinApp::InitApplication();
}