Hi,
I'm working on a Direct3D Project. This might not relevant though but part
of it has a DirectInput routine. The d3d app launches and exception throws
at me saying that buffer is overrun and the app must be terminated. What
most likely be the cause of buffer overruns? Thanks
PS: I have to cross-post as this is a hybrid question

Jack

Re: Buffer Overrun by Jacky

Jacky
Thu Feb 24 02:20:26 CST 2005

I've got the smack at the end of the curly brackets,
}... <---- buffer overrun affect interal state of the app... etc

"Jacky Luk" <jl@knight.com> ¼¶¼g©ó¶l¥ó·s»D
:#96NpkkGFHA.3156@TK2MSFTNGP10.phx.gbl...
> Hi,
> I'm working on a Direct3D Project. This might not relevant though but part
> of it has a DirectInput routine. The d3d app launches and exception throws
> at me saying that buffer is overrun and the app must be terminated. What
> most likely be the cause of buffer overruns? Thanks
> PS: I have to cross-post as this is a hybrid question
>
> Jack
>
>



Re: Buffer Overrun by Joe

Joe
Thu Feb 24 07:05:05 CST 2005

> I've got the smack at the end of the curly brackets,
> }... <---- buffer overrun affect interal state of the app... etc


Sometimes I wonder if this guy is a troll.

"Jacky Luk" <jl@knight.com> wrote in message
news:eArijmkGFHA.3072@tk2msftngp13.phx.gbl...
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