How can I open a bitmap resource and bitblt some of its contents into a
memory location of my choosing? I would like to use this to print to the
screen from a bitmapped font within GAPI.

Also, is there a simple way I can combine use of GAPI and GDI in my
application? GDI calls seem to rely on the WM_PAINT message. With GAPI, I
can draw to the screen whenever I want. How do I combine GAPI draws with GDI
draws?

Any information would be appreciated.



Thank You,

John