I'm using the Sleep() function in an EVC 4.0 project that I'm testing
on Pocket PC 2003 and Smartphone 2003 emulators. On both emulators a
call to Sleep(30000) takes 60 seconds to return instead of 30. Has
anyone seen this behavior before? Is it just something related to the
emulator, or should I plan for this same behavior on an actual device?
My app just runs in the background, so the fact that it really doesn't
do anything (even process messages) for 30 seconds isn't a big deal
for me, so I'd rather not complicate things by using other functions
such as WaitForSingleObjectEx, etc. (although who knows, I might
change the design in the future, but for now I'd like to learn about
this issue)