I have an application that uses a worker thread that has
worked fine in 2000 and 2002. Now in 2003, when you use
the X at the top right of the screen, it "mimimizes" (hides) the
application, but when I click on the icon again it doesnt come
back up.... If I got into memory/running programs and hit
activate it comes back up fine....

Should be a common problem....?? Anybody know how
to handle it?? evc++ 3.0...

Thanks

Re: Multi-Threaded MFC Application broke on minimize(x) in 2003 by Birdiestyle

Birdiestyle
Fri May 07 22:07:49 CDT 2004

nevermind..... way deeper problem....

Thanks anyway...

"Birdiestyle" <bheilman@mchsi.com> wrote in message
news:LjXmc.49480$kh4.2776198@attbi_s52...
> I have an application that uses a worker thread that has
> worked fine in 2000 and 2002. Now in 2003, when you use
> the X at the top right of the screen, it "mimimizes" (hides) the
> application, but when I click on the icon again it doesnt come
> back up.... If I got into memory/running programs and hit
> activate it comes back up fine....
>
> Should be a common problem....?? Anybody know how
> to handle it?? evc++ 3.0...
>
> Thanks
>
>
>
>
>



Re: Multi-Threaded MFC Application broke on minimize(x) in 2003 by Bart

Bart
Fri May 07 23:56:37 CDT 2004

Is their a known issue with VarBstrFromDate in Mobile 2003 and beyond?
Thats what seems to be causing the problem...???


"Birdiestyle" <bheilman@mchsi.com> wrote in message
news:9aYmc.1822$xw3.153329@attbi_s04...
> nevermind..... way deeper problem....
>
> Thanks anyway...
>
> "Birdiestyle" <bheilman@mchsi.com> wrote in message
> news:LjXmc.49480$kh4.2776198@attbi_s52...
> > I have an application that uses a worker thread that has
> > worked fine in 2000 and 2002. Now in 2003, when you use
> > the X at the top right of the screen, it "mimimizes" (hides) the
> > application, but when I click on the icon again it doesnt come
> > back up.... If I got into memory/running programs and hit
> > activate it comes back up fine....
> >
> > Should be a common problem....?? Anybody know how
> > to handle it?? evc++ 3.0...
> >
> > Thanks
> >
> >
> >
> >
> >
>
>