Hi,
I have tried Klimt and TinyGL packages for the PocketPC to draw on a
"new short[320*240]" buffer. On the PC, where I use that memory as a
bitmapm it works great. On the PPC however, the 3D part is flickering,
every 3rd to 10th rendered frame is black. On both engines. So... any
idea what might cause such trouble?
With Klimt only the 3D is flickering, with TinyGL even my 2D drawing
(Prints FPS afterwards) stuff blinks.
Any idea how to trace this down? I don't have eVC, I use a GCC.
Thank you,
--
-Gernot
int main(int argc, char** argv) {printf
("%silto%c%cf%cgl%ssic%ccom%c", "ma", 58, 'g', 64, "ba", 46, 10);}