Hello!
I have a small window that is of size 16x16 px. I also have
an icon resource with two sizes: 16x16 and 32x32. On non-VGA devices,
when I use DrawIcon() the 16x16 icon gets drawn and everything look good.
However, as you already know, on VGA devices, WinCE resizes this window
to real 32x32 pixels, and also resizes the icon, so it look pixelated.
Is there a way I could draw 32x32 icon in my 16x16 (physically 32x32)
window?
Greetings,
Esad