Re: bindevent() requires source event code ? by gerry
gerry
Thu Mar 24 18:32:16 CST 2005
Hi Eugene ,
thanks for the confirmation.
this puts a real crimp in the general usefulness of event binding. I mean
its ok if you have intimate foreknowledge of the internal specifics of the
objects you are binding to but for general distribution this is a garbage -
in order to distribute a control that uses this binding , you have to
include instructions to ensure that event methods x,y&z have some type of
code in them - pretty micky mouse.
is this common to all events or just certain events and do you know which
ones ?
do you know if this FEATURE(!!) is documented anywhere ?
Gerry
"Be Careful With That Axe Eugene"
"Eugene Vital" <dontwantany@news.com> wrote in message
news:uP8u87MMFHA.1096@tk2msftngp13.phx.gbl...
> gerry wrote:
> > vfp9
> > I have a control that is added to a form , in it's INIT() method it
issues
> > BIND.EVENT(this.parent,"Destroy",this,"OnDestroy")
> > if there is any code at all ( even a single "*" ) in the forms
> > form.Destroy() method, the control.OnDestroy() delegate is called as
> > expected
> > however if the form.Destroy() method is empty the delegate is never
called
> > why does the source object have to override the event in order for bound
> > events to fire ?
> > anyone have a generic work around that would not required dummy
Destroy()
> > code to exist ? If I am going to have to add this dummy code I might as
> > well just call control.OnDestroy() myself.
> >
> > Gerry
> >
>
>
> Yes, to work around this put some code or comments in your base class
> Destroy() method . This is what is in the Destroy() event of all my base
> classes.
>
>
>
>
> *=========================================================================
> * Library:
> * Class:
> * Method: Destroy()
> * Dependancies:
> * Scope: Public
> *=========================================================================
> * Description: stadard Destroy()
> *=========================================================================
> * Parameters: none
> * Example:
> * Returns:
> * Comments: If you use BINBDEVENT() to bind an event to the Destroy()
> * method it won't execute if there isn't any code to execute in the
> * Destroy() event. It will execute however if there are comments here :)
> *=========================================================================
>
>
>
>