Re: Sound Capture by Paul
Paul
Fri Jan 09 01:18:59 CST 2004
Thanks Max, I'll relay this to my management.
However if I try to intercept sound APIs in user mode using some sort of
hook mechanism, do you think that is possible?
Because all the reqs from app come to KS from some user mode layer.... any
thought?
"Max Paklin" <mpaklin@hotmail.com> wrote in message
news:%23OCmgtl1DHA.2396@TK2MSFTNGP09.phx.gbl...
> There is no legal or supported way of doing what you want. You have to
> reverse engineer a bunch of proprietary KS stuff to get it done. Whatever
> solution you might come up with will be highly dependent on the version of
> KS you are running against. Next revision of DX can break your code with
> ease.
>
> Should you decide to attempt to do this, be prepared to spend weeks - if
not
> months - with a debugger and test extensively against multiple sound cards
> as many of them manifest different behavior.
>
> -- Max.
>
>
> "Paul Shpilsher" <psp@quasiworks.com> wrote in message
> news:NalLb.1232$xy6.3696@attbi_s02...
> > Hi, I have a problem.... actually it is a thing to do on my list, and I
> > wondering if anyone can give me a hint or two on where to look for
> tackling
> > it.
> > Well, all I need to do is to intercept and capture sound (wav or raw
> doesn't
> > matter) that only a certain application generates opposed to whole
system
> > (all apps.).
> > The app. uses none of the fancy directx stuff, just plain win32 APIs
(MCI
> I
> > think)
> >
> > Any thought on how should I begin looking for this solution?
> >
> > Thanks in Advance,
> >
> > Paul
> >
> >
>
>