lock (o)
{
Console.ForegroundColor =
(ConsoleColor)Enum.Parse(typeof(ConsoleColor),
Attributes["ConsoleColor"]);
Console.Write(message);
Console.ResetColor();
}
I hoped each thread would get it's own color based on an external
parameter that's set at load time. However, ocassionlly outputs means
to be in green are coming out in red and so on.
Any ideas?